Robert Bresloff - writer of adventure stories for children and adults
To be the nephew of the great artist, anatomist and inventor Leonardo da Vinci might have been very exciting, particularly when young Leo, at the age of just thirteen, was sent to study as his uncle’s apprentice in Florence, Italy. Leo, however, was not altogether happy at having to leave his home and his friends in Venice.
But Leo was heading for more excitement than he could have possibly imagined. His uncle’s latest invention, not yet working properly, was due to be presented to the King of France as part of negotiations to ensure peace. Unfortunately for Leo and his uncle, not everyone wanted peace, and there were those who will go to any lengths to stop them. Leo and his uncle were in danger, and failure could have disastrous consequences for both of them and for Italy.
An adventure story of Chinese pirates, magicians, ghosts and treasure ships.
Chen grew up in Annam, but it was soldiers of the Chinese Emperor of the Dragon Throne who laid waste to his village and tortured and killed everyone. Chen, just twelve years old, escaped with the help of a mysterious old man. After many days march with the old man, he finds himself on a Chinese Treasure Ship, and it is then that the real adventure begins.
But the old man has already revealed that he is a magician, and there is something very strange about Chen that the boy had never known and could not have possibly imagined. His skills may be unique, and without him the Chinese ships might not survive the pirates or come close to completing their mission halfway round the world…
Then, hundreds of years later, another boy finds an ancient knife on a beach after days of searching because, somehow, he knew it was there. As if that was not enough, he and his friends are then plunged into a modern-day adventure of pirates, thieves, ghosts, and buried treasure.
Henry Downs was only thirteen when he was kidnapped and sold into slavery to the notorious pirate, Captain Black. Henry becomes cabin boy on the pirate ship The Swan, with little hope of ever seeing his home again. Even so, he sets about learning everything he can about the ship and about sailing on the high seas, in the hope his knowledge will one day enable him to make his escape. Unbeknown to the other members of the crew of The Swan, the ship is haunted by its former pirate Captain, Mad Dog Jamison. Soon, Henry becomes aware of the ghost, but Mad Dog is not the only ghost on that ship and Henry could not have imagined in his wildest dreams (or nightmares) what would happen after sailors from Spanish galleons capture all but one of The Swan's pirate crew.
Recommended for readers from eight years to adult.
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